A thriller in which you, the listener, are the hero. The Walk begins in Inverness station, Scotland. Through a case of mistaken identity, you, "the walker," are given a vital package that must be couriered to Edinburgh. But as you're about to board the train, terrorists blow it up and set off an electromagnetic pulse! None of the cars or trains are working - you'll have to walk - but now the terrorists are on your trail because they want the device you're carrying, and the police are after you as a suspect in the bombing. To survive, you'll have to join up with other escapees from the city - but how many of them can you trust, and are they really who they say they are?
Introducing The Walk
Your Mission
The City Limits
Beware of Good Fortune
Refuge
Wolves
Alive or Dead
Capture
The American
Jumping at Shadows
Face to Barrel
An Uninvited Guest
The Enemy Within
An Old Acquaintance
Blood
Skydiving
Dogs
The Town
Commonality
The Treatment
It's Personal
Trapped
No Gun
The Sisters
Reunion
Soleil's Scorn
A Lost Message
Robots
Seeing Things
Avatars
World Domination
Day of Reckoning